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Frontlines: Fuel of War Fansite
  GAMERSUNITY.DE geht an den Start!  Geschrieben am 17.07. 2008 - 03:21 von Lyc

Halleluja, es ist soweit: Nach viel, viel Arbeit, Vorbereitung und Planung präsentiert euch das Team von GAMERSUNITY hiermit voller Stolz die Launch-Version unseres neuen Gaming-Portals ! Warum "Launch-Version"? Weil wir in Zukunft natürlich noch viel mehr für euch in petto haben als das, was ihr jetzt dort vor euch seht.
Aber denkt jetzt nicht "Ach, ein weiteres Gaming-Portal..". Nein, weit gefehlt: Was wir wollen ist Innovation, Frische, Leserbezug und persönliche Note! Wir wollen euch in jeder Hinsicht zeigen, was es für uns bedeutet ein Netzwerk von Fans für Fans zu sein! Wir wollen ungewöhnliche Artikel, mit neuen Betrachtungsweisen, spannende und provokative Kolumnen, die auch mal hart mit den Tatsachen ins Gericht gehen, fundierte und kritische Betrachtungen der Spiele-Welt und ihrer aktuellen Entwicklung. Und das alles hübsch verpackt in das neueste, was die Web-Technik zu bieten hat.
Wir hoffen, ihr seht genauso gespannt mit in die Zukunft des Netzwerks wie wir, und begleitet uns auf unserem Weg in ein neues Zeitalter der Gaming-Sites.
Viel Spaß wünscht euch euer Team von GAMERSUNITY!
- GAMERSUNITY.DE - Von Fans, für Fans!
0 Kommentare
  Neue Netzwerkseite: Diablo-3.eu online!  Geschrieben am 07.07. 2008 - 20:03 von Lyc

Nach langer Zeit ist es einmal wieder soweit: Wir haben heute die große Freude euch den Start einer neuen Netzwerkseite zu verkünden. Und zwar nicht zu irgendeinem Spiel, sondern zu Diablo 3, dem langersehnten Nachfolger des Königs der Hack&Slay-Spiele aus dem Hause Blizzard!

Diablo-3.eu öffnet heute seine Pforten, und heißt euch mit nagelneuem Aufbau, neuen Features und einer Menge interessanter Artikel willkommen! Wir werden in den nächsten Wochen, Monaten und Jahren alles geben, um euch immer auf dem Laufenden zu halten und euch mit den besten Infos, Videos, Screenies und Tools zu versorgen, die sich ein Diablo-Fan nur wünschen kann. Schließlich liegt uns im Team dieser Titel so sehr am Herzen, dass auch wir nicht einen einzigen Newshappen verpassen wollen.
Wir wünschen euch viel Spaß mit dem neuen Baby des gamersunity-Netzwerks, und beim Warten auf Diablo 3!
- Diablo-3.eu Fansite 
- Diablo-3.eu Forum 
0 Kommentare
  Patch 1.1.0 erschienen!  Geschrieben am 06.06. 2008 - 14:28 von maci1702
Es ist endlich so weit, der wohl umfangreichste Patch von Frontlines : Fuel of War wurde veröffentlicht. Die wichtigsten Neuerrungen neben der Behebung der kleinen Schönheitsfehler, ist die Einbindung des Anti-Cheat-Schutzes „Punkbuster“ sowie der komplett überarbeitete Serverbrowser. Ebenfalls neu ist der „Spwan-Schutz“, der den Spieler einige Sekunden nach dem Einstieg unverwundbar macht, der Schutz verfällt automatisch mit der ersten Aktion des Spielers. Den Rest könnt Ihr im Changelog nachlesen.
"New Features
* PunkBuster anti-cheat has been added
* Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
New Server Browser
* Phase 1 of the NEW Server Browser
o New streamlined design with easy to use layout
o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
+ Server Name filter will search entire through entire server names for matching criteria
+ Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
+ Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
o Server Information Box
+ Added server IP display
+ Added server name display
+ Added text clan/server company/message of the day support
o Added ability to cancel server search and the server browser will continue to display already pulled servers
+ Can apply filters to pulled servers
o Server browser no longer refreshes when coming back from the server info screens
o Enter IP address can now use IP’s with ports and can use alpha characters
Gameplay
* Players can no longer stick landmines onto their legs
* Invert controls for land vehicles has been fixed
* Turrets will no longer continue firing when squad menu is raised
* All passengers in a vehicle will see hit notifications
* Sentry guns take slightly less damage to destroy
* Sentry guns will cause slightly less damage
* Sentry guns will no longer respawn after being destroyed (single-player game)
* Grenade launcher damage vs infantry has been slightly reduced
* Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
* Character Movement Changes
o Forced pause which prevented the player from moving when recovering from a jump has been removed
o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing
o Sprinting while crouched or prone has been removed
o Jumping from and to prone should now be impossible
o A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
o Character ground speed has been slightly increased, this includes strafe speed
o Free fall speed has increased for a more realistic feeling
* Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface
* Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
* Scoreboard bugs related to double entries and zero point entries fixed
* Scoreboard now displays server name, server IP and personal ping
* Player can now paste text longer then the max characters set for a text box
Crashes
* Fix for reported ATI X800/X850 user crashes on start up
* Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
* Added NULL check to stop players from inputting illegal characters and crashing the game
* Systems with the Ageia PhysX card will no longer result in game crashes
* Server crash caused by PhysX issue has been addressed
Localization
* Polish language fixes to load screens and gameplay text
Miscellaneous
* Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection
Known Issues (to be addressed in a hotfix coming shortly)
* Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
* Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
* Effective melee distance to be reduced
* When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
Joe Halper
Senior Producer
THQ | Kaos Studios"
Des Weiteren bedanken wir uns bei Taliban GX und 0o-cRo4Ti4-o0 für die Hinweise.
Nützliche Links:
Quelle:KAOS Stausseite 
Patch Download@KAOS Server 
0 Kommentare
  Riesiges Update für Frontlines: Fuel of War geplant!  Geschrieben am 31.05. 2008 - 11:48 von maci1702
Frontlines: Fuel of War hatte einen richtig miesen Start hingelegt, die Spieler wurden von Bugs geplagt, die das Spiel teilweise zum Abstürzen brachten, doch jetzt haben die KAOS Studios ein riesiges „Entschuldigungsgeschenk“(man könnte es so interpretieren)geplant.
Der Inhalt wird folgender Maßen aussehen:
5 neue Maps mit teils neuen Waffen.
Die Maps:
"Boneyard
As Western Coalition armor closes in on the last functional Red Star nuclear missile facility, Red Star tanks rally to defend their last hopes for victory in Europe.

Featuring the never before seen Automatic Shotgun, Rocket Jeep and Red Star Transport Helicopter, you’ll need to use all of the weapons in your arsenal to conquer this mixed infantry and vehicle battleground."
"Hindsight
As the sun sets on Kazakhstan’s Charyn canyons, the skies erupt with fire. With Red Star Alliance fighters screaming across the idyllic landscape, the WC send out their prototype AB11 aircraft in a last ditch effort to defend their embattled airfield.

Rip apart Red Star armor with the all-new AB11 tank buster, or take the fight to the Coalition with the all new RS Kobra aircraft in this massive air combat arena. With dozens of jets and a new shoulder mounted, anti-air stinger weapon, Hindsight brings Frontlines air combat to a whole new scale."
"Sunder
This small industrial port is a critical support facility to Novorossiysk, the main Russian oil shipping installation in the Caspian Sea. The world’s energy crisis and the resulting war have turned these important facilities into cold, steel battlegrounds.

Prepare for harrowing close-quarters combat in this infantry-only industrial battle. With shipping crate stacks and catwalks high overhead, Sunder delivers intense vertical gameplay and 360 degree action.
"
"Wide Awake
For weeks, WC air support swarmed over the mountaintop compound as the Coalition’s heavy tanks rained fire on the defenders below. The valley mired in stalemate.

Inspired by the game’s fifth single player mission, break the deadlock or hold the line in Wide Awake. A mid-sized battleground combining armor, helicopters, and fortress like cover amidst the ruins of the southern Russian Command facility."
"Infiltration
Low on supplies, their solar arrays disabled, their armor support long gone, the surviving Red Star defenders dig in to the fortified mountainside. The slate tremors as Coalition forces infiltrate the base.

The nuclear facility experienced in the single player game becomes available as a new multiplayer map. As WC forces push inside the complex, the dug-in Red Star defenders roll out the welcome mat. Drones, EMP and high intensity gun fights punctuate the silence of the mountainside in this close-quarters, infantry-only skirmish."
Des Weiteren ist der Patch 1.1.0 in der Testphase, wir können also mit einem baldigen Release rechnen. Laut Status Seite arbeiten die KAOS Studios schon jetzt an Patch 1.2.0 .
Quelle: KAOS Sstatusseite 
7 Kommentare
  Changelog für Version 1.1.0[PC]  Geschrieben am 17.05. 2008 - 13:24 von maci1702
Endlich wurde der Changelog für Version 1.1.0 veröffentlicht, aber das ist auch noch nicht alles, die KAOS Studios werden in Patch 1.1.0 eine Joysticksteuerrung einbinden. Wir können nur hoffen, dass dies die Steuerrung der Luftfahrzeuge erleichtern wird.
"
We know everyone is very excited about the next Frontlines update and we are doing our best to make sure it’s 100% ready before we release.
As you probably know, part of our testing process is looking at a patch for multiple territories and making sure that it installs correctly and that all features work. If a problem is discovered, the patch is sent back to development for fixes and then re-tested. We have run into some issues with the latest 1.1.0 patch, primarily related to the anti-cheat integration, which is requiring extra time to complete. We are close to having the last of the items resolved and wanted to give you an updated list of items being included in this patch:
Patch 1.1.0 Items
New Features
* PunkBuster anti-cheat is being added
* Spawn Protection – Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping
New Server Browser
* Phase 1 of the NEW Server Browser
o New streamlined design w/easy to use layout
o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
+ Server Name filter will search entire through entire server names for matching criteria
+ Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
+ Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
o Server Information Box
+ Added server IP display
+ Added server name display
+ Added text clan/server company/message of the day support
o Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
+ Can apply filters to pulled servers
o Server Browser no longer refreshes when coming back from the server info screens.
o Enter IP Address can now use IP’s with ports and can use alpha characters
Gameplay
* Players can no longer stick Landmines onto their legs
* Invert controls for land vehicles has been fixed
* Players can no longer “fly” or “jump” around levels
* Turrets will no longer continue firing when squad menu is raised
* All passengers in a vehicle will see hit notifications
* Sentry guns take less damage to destroy.
* Sentry guns will cause slightly less damage.
* Sentry guns will no longer respawn after being destroyed.
* Grenade launcher damage vs infantry has been reduced.
* Railgun rounds, clips, fire speed and damage radius have been adjusted.
* Character Movement Changes
o Forced pause which prevented the player from moving when recovering from a jump has been removed
o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
o Sprinting while crouched or prone has been removed
o Jumping from and to prone should now be impossible
o A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
o Character ground speed has been slightly increased, this includes strafe speed
o Free fall speed has increased for a more realistic feeling
* Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface
* Scoreboard no longer shows double entries
* Scoreboard no longer shows all entries/columns with Zero points
* Scoreboard now displays server name, server IP and personal ping
* Player can now paste text longer than the max characters set for a text box.
Crashes
* Fix for reported ATI X800/X850 user crashes on start up
* Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab).
* Added NULL check to stop players from inputting illegal characters and crashing the game
* Systems with the Ageia PhysX card will no longer result in game crashes
Localization
* Polish language fixes to load screens and gameplay text
Miscellaneous
* Registry fix to document the running version number and installed territory.
Thanks for your patience – we’re looking forward to releasing this patch!
Joe Halper
Senior Producer
THQ | Kaos Studios
"
"Development phase 1 of joystick implementation is now contained in patch 1.1.0 but activating it through the user interface will come in a later patch. Anyone wishing to have limited use of the current joystick features will need to go to our forums for instructions once the patch is released."
4 Kommentare
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